330 lines
7.4 KiB
C#
330 lines
7.4 KiB
C#
using System.Collections.Generic;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Networking;
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namespace RoR2;
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public class SeekerSoulSpiralManager
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{
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public enum SoulSpiralCommandType
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{
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RegisterIncomingSpiral,
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Boost,
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EndBoost
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}
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public SeekerController seekerController;
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private NetworkIdentity seekerNetworkIdentity;
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public CharacterBody seekerBody;
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private SoulSpiralProjectile[] soulSpiralArray;
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private SoulSpiralOrbiter soulSpiralOrbiter;
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private static GameObject soulSpiralBoostVFXPrefab;
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private static string soulSpiralBoostVFXPrefabGuid = "085f424d57ade224388b2ec514439cd9";
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private static string soulSpiralBoostVFXParentName = "Base";
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private EffectManagerHelper boostFXInstance;
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private Transform boostFXParent;
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public bool runFixedUpdate;
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private int soulSpiralLimit = 6;
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private int spiralsRequested;
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private int nextIndex;
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public bool hasAuthority
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{
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get
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{
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if (seekerNetworkIdentity == null)
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{
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return false;
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}
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return Util.HasEffectiveAuthority(seekerNetworkIdentity);
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}
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}
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public SeekerSoulSpiralManager(SeekerController _seekerController)
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{
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seekerController = _seekerController;
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seekerNetworkIdentity = _seekerController.GetComponent<NetworkIdentity>();
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seekerBody = _seekerController.GetComponent<CharacterBody>();
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soulSpiralArray = new SoulSpiralProjectile[soulSpiralLimit * 2];
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soulSpiralOrbiter = new SoulSpiralOrbiter(_seekerController, this);
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ChildLocator childLocator = seekerBody.modelLocator?.modelTransform.GetComponent<ChildLocator>();
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if (childLocator != null)
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{
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int childIndex = childLocator.FindChildIndex(soulSpiralBoostVFXParentName);
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boostFXParent = childLocator.FindChild(childIndex)?.transform;
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}
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if (!(soulSpiralBoostVFXPrefab == null))
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{
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return;
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}
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if (!Addressables.LoadAssetAsync<GameObject>(soulSpiralBoostVFXPrefabGuid).IsValid())
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{
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Debug.LogError("SeekerSoulSpiralManager failed to load " + soulSpiralBoostVFXPrefabGuid + ". Check the path and try again?");
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return;
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}
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LegacyResourcesAPI.LoadAsyncCallback(soulSpiralBoostVFXPrefabGuid, delegate(GameObject result)
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{
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soulSpiralBoostVFXPrefab = result;
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});
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}
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public void ReceiveSpiralCommand(SoulSpiralCommandType msg)
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{
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switch (msg)
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{
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case SoulSpiralCommandType.RegisterIncomingSpiral:
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RegisterIncomingSpiral();
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break;
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case SoulSpiralCommandType.Boost:
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BoostSpirals();
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break;
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case SoulSpiralCommandType.EndBoost:
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NonAuthorityEndBoost();
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break;
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}
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}
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public void MyFixedUpdate()
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{
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soulSpiralOrbiter.UpdateSpirals(ref soulSpiralArray);
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}
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public void FireSoulSpiral(FireProjectileInfo projectileInfo)
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{
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runFixedUpdate = hasAuthority;
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if (!CheckOurSpiralBudget())
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{
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BoostSpirals();
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}
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else
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{
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FireSoulSpiralInternal(projectileInfo);
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}
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}
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public void BoostSpirals()
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{
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FireBoostFX();
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if (hasAuthority)
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{
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soulSpiralOrbiter.BoostAuthority();
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}
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}
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public void FireBoostFX()
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{
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if (!(boostFXParent == null))
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{
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if (boostFXInstance != null && boostFXInstance.gameObject.activeSelf)
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{
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EndBoostFX();
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}
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boostFXInstance = EffectManager.GetAndActivatePooledEffect(soulSpiralBoostVFXPrefab, boostFXParent, inResetLocal: true);
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boostFXInstance.transform.SetParent(boostFXParent, worldPositionStays: false);
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}
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}
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public void EndBoostFX()
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{
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if (!(boostFXInstance == null))
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{
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boostFXInstance.ReturnToPool();
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}
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}
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public void NonAuthorityEndBoost()
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{
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EndBoostFX();
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int num = soulSpiralArray.Length;
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for (int i = 0; i < num; i++)
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{
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if (!(soulSpiralArray[i] == null))
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{
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soulSpiralArray[i].EndBoost();
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}
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}
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}
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private void FireSoulSpiralInternal(FireProjectileInfo projectileInfo)
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{
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RegisterIncomingSpiral();
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ProjectileManager.instance.FireProjectile(projectileInfo);
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}
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public void RegisterIncomingSpiral()
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{
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if (spiralsRequested < 1)
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{
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RoR2Application.onUpdate += DiscoverUnassignedSpirals;
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}
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spiralsRequested++;
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}
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private void DiscoverUnassignedSpirals()
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{
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if (seekerController == null)
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{
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StopListeningForUnassignedSpirals();
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return;
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}
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if (spiralsRequested > 0)
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{
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List<SoulSpiralProjectile> unassignedSoulSpirals = SoulSpiralProjectile.unassignedSoulSpirals;
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int count = unassignedSoulSpirals.Count;
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bool flag = hasAuthority;
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for (int i = 0; i < count; i++)
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{
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SoulSpiralProjectile soulSpiralProjectile = unassignedSoulSpirals[i];
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if (!(soulSpiralProjectile == null) && !(soulSpiralProjectile.projectileController.owner != seekerController.gameObject))
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{
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if (!TryToCacheSoulSpiral(soulSpiralProjectile, out var spiralPosition))
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{
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break;
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}
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soulSpiralProjectile.AssignSpiralOwner(this);
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if (flag)
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{
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SetSpiralOrbitPosition(soulSpiralProjectile, spiralPosition);
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}
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if (!soulSpiralProjectile.projectileController.isPrediction)
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{
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spiralsRequested--;
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}
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}
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}
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}
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if (spiralsRequested < 1)
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{
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RoR2Application.onUpdate -= DiscoverUnassignedSpirals;
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}
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}
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private bool TryToCacheSoulSpiral(SoulSpiralProjectile soulSpiral, out int spiralPosition)
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{
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spiralPosition = -1;
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for (int i = 0; i < soulSpiralLimit; i++)
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{
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if (soulSpiralArray[nextIndex] == null)
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{
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if (soulSpiral.projectileController.isPrediction)
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{
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soulSpiralArray[nextIndex * 2] = soulSpiral;
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}
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else
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{
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soulSpiralArray[nextIndex] = soulSpiral;
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}
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spiralPosition = nextIndex;
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if (!soulSpiral.projectileController.isPrediction)
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{
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nextIndex = (nextIndex + 1) % soulSpiralLimit;
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}
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soulSpiralOrbiter.ResetValues(soulSpiral);
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return true;
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}
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nextIndex = (nextIndex + 1) % soulSpiralLimit;
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}
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return false;
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}
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private bool CheckOurSpiralBudget()
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{
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int num = spiralsRequested;
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for (int i = 0; i < soulSpiralLimit; i++)
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{
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if (soulSpiralArray[i] != null)
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{
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num++;
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}
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}
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return num < soulSpiralLimit;
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}
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private float GetSoulSpiralOffsetDegreesByIndex(int index)
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{
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return index switch
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{
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1 => 240f,
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2 => 120f,
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3 => 300f,
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4 => 60f,
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5 => 180f,
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_ => 0f,
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};
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}
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private void SetSpiralOrbitPosition(SoulSpiralProjectile soulSpiral, int positionIndex)
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{
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soulSpiral.SetInitialDegreesFromOwnerForward(GetSoulSpiralOffsetDegreesByIndex(positionIndex), positionIndex);
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}
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public void ShutdownAndCleanupSpirals()
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{
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if (NetworkServer.active)
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{
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DestroyAllSpirals();
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CatchAndDestroyUnassignedSpirals();
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}
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StopListeningForUnassignedSpirals();
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runFixedUpdate = false;
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}
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private void CatchAndDestroyUnassignedSpirals()
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{
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if (seekerController == null || seekerController.gameObject == null)
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{
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return;
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}
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List<SoulSpiralProjectile> unassignedSoulSpirals = SoulSpiralProjectile.unassignedSoulSpirals;
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for (int num = unassignedSoulSpirals.Count - 1; num >= 0; num--)
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{
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SoulSpiralProjectile soulSpiralProjectile = unassignedSoulSpirals[num];
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if (!(soulSpiralProjectile == null) && !(soulSpiralProjectile.projectileController.owner != seekerController.gameObject))
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{
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soulSpiralProjectile.DestroySpiral();
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}
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}
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}
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private void StopListeningForUnassignedSpirals()
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{
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if (spiralsRequested > 0)
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{
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RoR2Application.onUpdate -= DiscoverUnassignedSpirals;
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}
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spiralsRequested = 0;
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}
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public void DestroyAllSpirals()
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{
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if (!NetworkServer.active)
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{
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return;
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}
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runFixedUpdate = false;
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int num = soulSpiralArray.Length;
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for (int i = 0; i < num; i++)
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{
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if (soulSpiralArray[i] != null)
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{
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soulSpiralArray[i].DestroySpiral();
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}
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}
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}
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}
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