r2mods/ilspy_dump/ror2_csproj/EntityStates.ShrineHalcyonite/ShrineHalcyoniteFinished.cs

17 lines
363 B
C#

using RoR2;
namespace EntityStates.ShrineHalcyonite;
public class ShrineHalcyoniteFinished : ShrineHalcyoniteBaseState
{
public override void OnEnter()
{
base.OnEnter();
if (shrineHalcyoniteBubble.activeInHierarchy)
{
Util.PlaySound("Stop_obj_shrineHalcyonite_idle_loop", base.gameObject);
shrineHalcyoniteBubble.SetActive(value: false);
}
}
}