61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using Tayx.Graphy;
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using Tayx.Graphy.Utils;
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using UnityEngine;
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namespace RoR2;
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public class RoRGraphyControl
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{
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private static RoRGraphyControl instance;
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private bool specsActive;
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private bool fpsActive;
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[ConCommand(commandName = "graphy_specs", flags = ConVarFlags.None, helpText = "Graphy testing.")]
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public static void graphySpecs(ConCommandArgs args)
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{
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if (instance.specsActive)
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{
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.OFF);
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instance.specsActive = false;
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}
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else
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{
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.FULL);
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instance.specsActive = true;
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}
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
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}
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[ConCommand(commandName = "graphy_init", flags = ConVarFlags.None, helpText = "Graphy testing.")]
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public static void verifyInst(ConCommandArgs args)
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{
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if (instance == null)
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{
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instance = new RoRGraphyControl();
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Object.DontDestroyOnLoad(Object.Instantiate(Resources.Load("ror2Graphy") as GameObject));
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instance.specsActive = false;
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instance.fpsActive = false;
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}
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}
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[ConCommand(commandName = "graphy_fps", flags = ConVarFlags.None, helpText = "Graphy testing.")]
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public static void graphyFPS(ConCommandArgs args)
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{
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if (instance.fpsActive)
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{
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.OFF);
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.OFF);
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instance.fpsActive = false;
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}
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else
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{
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.FULL);
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.FULL);
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instance.fpsActive = true;
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}
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G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
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}
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}
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