|
using UnityEngine;
|
|
|
|
namespace RoR2;
|
|
|
|
public class BoneShrink : MonoBehaviour
|
|
{
|
|
private new Transform transform;
|
|
|
|
private void Awake()
|
|
{
|
|
transform = base.transform;
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
transform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
|
|
}
|
|
}
|