19 lines
391 B
C#
19 lines
391 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Missions.Moon;
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public abstract class MoonBatteryBaseState : BaseState
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{
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protected PurchaseInteraction purchaseInteraction;
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protected Animator[] animators;
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public override void OnEnter()
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{
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base.OnEnter();
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purchaseInteraction = GetComponent<PurchaseInteraction>();
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animators = outer.GetComponentsInChildren<Animator>();
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}
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}
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