r2mods/ror2_phd/attack_speed_cap.md

460 B

My notes on attack speed cap

WIP

There are 2 (maybe more) routes when it comes to implementing attack speed in a game with animation:

  • Makes the character looks quirky as heck on extreme numbers of attack speed, respecting the power fantasy for the user
  • Makes the character looks like a god shooting at top speed... only to deal no damage because of the invisible attack cap

ROR2 chooses the latter.

Meanwhile, you have a hard limit of FixedUpdate