49 lines
1009 B
C#
49 lines
1009 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ClayBoss;
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public class PrepTarBall : BaseState
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{
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public static float baseDuration = 3f;
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public static string prepTarBallSoundString;
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private float duration;
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private float stopwatch;
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private Animator modelAnimator;
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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PlayCrossfade("Body", "PrepTarBall", "PrepTarBall.playbackRate", duration, 0.5f);
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}
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if (!string.IsNullOrEmpty(prepTarBallSoundString))
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{
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Util.PlayAttackSpeedSound(prepTarBallSoundString, base.gameObject, attackSpeedStat);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextState(new FireTarball());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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