35 lines
658 B
C#
35 lines
658 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.InfiniteTowerSafeWard;
|
|
|
|
public class AwaitingPortalUse : BaseSafeWardState
|
|
{
|
|
[SerializeField]
|
|
public float radius;
|
|
|
|
[SerializeField]
|
|
public string animationLayerName;
|
|
|
|
[SerializeField]
|
|
public string animationStateName;
|
|
|
|
[SerializeField]
|
|
public string enterSoundString;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
PlayAnimation(animationLayerName, animationStateName);
|
|
Util.PlaySound(enterSoundString, base.gameObject);
|
|
if ((bool)purchaseInteraction)
|
|
{
|
|
purchaseInteraction.SetAvailable(newAvailable: false);
|
|
}
|
|
if ((bool)zone)
|
|
{
|
|
zone.Networkradius = radius;
|
|
}
|
|
}
|
|
}
|