39 lines
842 B
C#
39 lines
842 B
C#
using UnityEngine;
|
|
|
|
namespace EntityStates;
|
|
|
|
public class BaseMelee : BaseState
|
|
{
|
|
protected RootMotionAccumulator rootMotionAccumulator;
|
|
|
|
public RootMotionAccumulator InitMeleeRootMotion()
|
|
{
|
|
rootMotionAccumulator = GetModelRootMotionAccumulator();
|
|
if ((bool)rootMotionAccumulator)
|
|
{
|
|
rootMotionAccumulator.ExtractRootMotion();
|
|
}
|
|
if ((bool)base.characterDirection)
|
|
{
|
|
base.characterDirection.forward = base.inputBank.aimDirection;
|
|
}
|
|
if ((bool)base.characterMotor)
|
|
{
|
|
base.characterMotor.moveDirection = Vector3.zero;
|
|
}
|
|
return rootMotionAccumulator;
|
|
}
|
|
|
|
public void UpdateMeleeRootMotion(float scale)
|
|
{
|
|
if ((bool)rootMotionAccumulator)
|
|
{
|
|
Vector3 vector = rootMotionAccumulator.ExtractRootMotion();
|
|
if ((bool)base.characterMotor)
|
|
{
|
|
base.characterMotor.rootMotion = vector * scale;
|
|
}
|
|
}
|
|
}
|
|
}
|