409 lines
9.6 KiB
C#
409 lines
9.6 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using UnityEngine.Serialization;
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namespace RoR2.Projectile;
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[RequireComponent(typeof(ProjectileController))]
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public class CleaverProjectile : NetworkBehaviour, IProjectileImpactBehavior
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{
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private enum BoomerangState
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{
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FlyOut,
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Transition,
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FlyBack,
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Stopped
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}
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public float travelSpeed = 40f;
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public float charge;
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public float transitionDuration;
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private float maxFlyStopwatch;
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public GameObject impactSpark;
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public GameObject returnImpactSpark;
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public GameObject crosshairPrefab;
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public bool canHitCharacters;
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public bool canHitWorld;
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public bool returnOnHitWorldOrHover;
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public ProjectileController projectileController;
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[SyncVar]
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private BoomerangState boomerangState;
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private Transform ownerTransform;
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private ProjectileDamage projectileDamage;
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private Rigidbody rigidbody;
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private float stopwatch;
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private float fireAge;
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private float fireFrequency;
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[FormerlySerializedAs("distanceMultiplier")]
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public float travelTime = 2f;
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public UnityEvent onFlyBack;
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private bool setScale;
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private bool recallDamageFired;
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private float stoppedStopwatch = 3f;
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private ChefController chefController;
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private ushort predictionId;
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private bool recalled;
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private bool hasEffectiveAuthority;
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private bool disableOnRcall_ReelingCache;
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public Collider[] disableOnRecall;
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private static int kCmdCmdDestroyAndCleanup;
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public BoomerangState NetworkboomerangState
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{
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get
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{
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return boomerangState;
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}
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[param: In]
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set
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{
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ulong newValueAsUlong = (ulong)value;
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ulong fieldValueAsUlong = (ulong)boomerangState;
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SetSyncVarEnum(value, newValueAsUlong, ref boomerangState, fieldValueAsUlong, 1u);
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}
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}
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private void Awake()
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{
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rigidbody = GetComponent<Rigidbody>();
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projectileController = GetComponent<ProjectileController>();
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projectileDamage = GetComponent<ProjectileDamage>();
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maxFlyStopwatch = travelTime;
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}
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private void Start()
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{
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if ((bool)projectileController)
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{
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predictionId = projectileController.predictionId;
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if ((bool)projectileController.owner)
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{
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ownerTransform = projectileController.owner.transform;
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chefController = projectileController.owner.GetComponent<ChefController>();
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if ((bool)chefController)
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{
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chefController.AddLocalProjectileReference(predictionId, this);
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if (base.hasAuthority && !NetworkServer.active && chefController.TryRetrieveCachedProjectileFireInfo(out var fireProjectileInfo))
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{
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ApplyCachedFireProjectileInfo(fireProjectileInfo);
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}
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}
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}
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}
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hasEffectiveAuthority = Util.HasEffectiveAuthority(chefController.gameObject);
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}
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private void ApplyCachedFireProjectileInfo(FireProjectileInfo fireProjectileInfo)
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{
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ProjectileDamage component = GetComponent<ProjectileDamage>();
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TeamFilter component2 = GetComponent<TeamFilter>();
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ProjectileSimple component3 = GetComponent<ProjectileSimple>();
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if ((bool)component2)
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{
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component2.teamIndex = TeamComponent.GetObjectTeam(fireProjectileInfo.owner);
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}
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if (fireProjectileInfo.useSpeedOverride && (bool)component3)
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{
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component3.desiredForwardSpeed = fireProjectileInfo.speedOverride;
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}
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if ((bool)component)
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{
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component.damage = fireProjectileInfo.damage;
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component.force = fireProjectileInfo.force;
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component.crit = fireProjectileInfo.crit;
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component.damageColorIndex = fireProjectileInfo.damageColorIndex;
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if (fireProjectileInfo.damageTypeOverride.HasValue)
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{
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component.damageType = fireProjectileInfo.damageTypeOverride.Value;
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}
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}
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projectileController.DispatchOnInitialized();
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}
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private void OnEnable()
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{
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recalled = false;
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recallDamageFired = false;
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}
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public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
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{
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if (!canHitWorld)
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{
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return;
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}
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if (impactInfo.collider.gameObject.layer == LayerIndex.world.intVal)
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{
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if (returnOnHitWorldOrHover)
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{
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NetworkboomerangState = BoomerangState.FlyBack;
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}
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else
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{
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NetworkboomerangState = BoomerangState.Stopped;
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}
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}
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if (boomerangState != BoomerangState.Stopped)
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{
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EffectManager.SimpleImpactEffect(recalled ? returnImpactSpark : impactSpark, impactInfo.estimatedPointOfImpact, -base.transform.forward, transmit: true);
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}
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}
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private bool Reel()
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{
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Vector3 vector = projectileController.owner.transform.position - base.transform.position;
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_ = vector.normalized;
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float magnitude = vector.magnitude;
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if (!chefController)
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{
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chefController = projectileController.owner.GetComponent<ChefController>();
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}
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return magnitude <= 2f;
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}
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public void FixedUpdate()
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{
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if (!hasEffectiveAuthority)
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{
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return;
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}
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if (!setScale)
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{
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setScale = true;
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}
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if (!projectileController.owner)
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{
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Object.Destroy(base.gameObject);
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return;
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}
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if (!chefController)
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{
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chefController = projectileController.owner.GetComponent<ChefController>();
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}
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recalled = recalled || chefController.recallCleaver || boomerangState == BoomerangState.FlyBack;
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if ((bool)chefController && recalled && boomerangState != BoomerangState.Transition)
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{
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NetworkboomerangState = BoomerangState.FlyBack;
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}
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if (returnOnHitWorldOrHover && boomerangState == BoomerangState.Stopped)
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{
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NetworkboomerangState = BoomerangState.FlyBack;
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recalled = true;
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}
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if (!recalled)
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{
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ToggleThrowOnlyObjects(isReeling: false);
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switch (boomerangState)
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{
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case BoomerangState.FlyOut:
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rigidbody.velocity = travelSpeed * base.transform.forward;
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stopwatch += Time.fixedDeltaTime;
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if (stopwatch >= maxFlyStopwatch)
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{
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stopwatch = 0f;
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NetworkboomerangState = BoomerangState.Stopped;
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}
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break;
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case BoomerangState.Transition:
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{
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stopwatch += Time.fixedDeltaTime;
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float num = stopwatch / transitionDuration;
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Vector3 vector = CalculatePullDirection();
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rigidbody.velocity = Vector3.Lerp(travelSpeed * base.transform.forward, travelSpeed * vector, num);
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if (num >= 0.1f)
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{
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NetworkboomerangState = BoomerangState.FlyBack;
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onFlyBack?.Invoke();
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}
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break;
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}
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case BoomerangState.Stopped:
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chefController = projectileController.owner.GetComponent<ChefController>();
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rigidbody.velocity = new Vector3(0f, 0f, 0f);
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stopwatch += Time.deltaTime;
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if (stopwatch > stoppedStopwatch)
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{
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CallCmdDestroyAndCleanup();
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}
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break;
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case BoomerangState.FlyBack:
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break;
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}
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return;
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}
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ToggleThrowOnlyObjects(isReeling: true);
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if (!recallDamageFired)
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{
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rigidbody.velocity = new Vector3(0f, 0f, 0f);
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GetComponent<ProjectileOverlapAttack>().ResetOverlapAttack();
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projectileDamage.damage *= 1.5f;
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recallDamageFired = true;
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}
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bool num2 = Reel();
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Vector3 vector2 = CalculatePullDirection();
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rigidbody.velocity = travelSpeed * vector2;
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if (num2)
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{
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if (chefController != null)
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{
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chefController.NetworkcatchDirtied = true;
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}
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CallCmdDestroyAndCleanup();
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}
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}
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private void ToggleThrowOnlyObjects(bool isReeling)
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{
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if (disableOnRcall_ReelingCache != isReeling)
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{
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int num = disableOnRecall.Length;
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for (int i = 0; i < num; i++)
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{
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disableOnRecall[i].enabled = !isReeling;
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}
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disableOnRcall_ReelingCache = isReeling;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[Command]
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public void CmdDestroyAndCleanup()
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{
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Object.Destroy(base.gameObject);
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}
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private Vector3 CalculatePullDirection()
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{
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if ((bool)projectileController.owner)
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{
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return (projectileController.owner.transform.position - base.transform.position).normalized;
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}
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return base.transform.forward;
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}
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private void OnDestroy()
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{
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if ((bool)chefController)
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{
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chefController.RemoveLocalProjectileReference(predictionId);
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}
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}
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private void UNetVersion()
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{
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}
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protected static void InvokeCmdCmdDestroyAndCleanup(NetworkBehaviour obj, NetworkReader reader)
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{
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if (!NetworkServer.active)
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{
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Debug.LogError("Command CmdDestroyAndCleanup called on client.");
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}
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else
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{
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((CleaverProjectile)obj).CmdDestroyAndCleanup();
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}
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}
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public void CallCmdDestroyAndCleanup()
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{
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if (!NetworkClient.active)
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{
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Debug.LogError("Command function CmdDestroyAndCleanup called on server.");
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return;
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}
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if (base.isServer)
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{
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CmdDestroyAndCleanup();
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return;
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}
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NetworkWriter networkWriter = new NetworkWriter();
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networkWriter.Write((short)0);
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networkWriter.Write((short)5);
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networkWriter.WritePackedUInt32((uint)kCmdCmdDestroyAndCleanup);
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networkWriter.Write(GetComponent<NetworkIdentity>().netId);
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SendCommandInternal(networkWriter, 0, "CmdDestroyAndCleanup");
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}
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static CleaverProjectile()
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{
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kCmdCmdDestroyAndCleanup = 978502080;
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NetworkBehaviour.RegisterCommandDelegate(typeof(CleaverProjectile), kCmdCmdDestroyAndCleanup, InvokeCmdCmdDestroyAndCleanup);
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NetworkCRC.RegisterBehaviour("CleaverProjectile", 0);
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write((int)boomerangState);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write((int)boomerangState);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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boomerangState = (BoomerangState)reader.ReadInt32();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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boomerangState = (BoomerangState)reader.ReadInt32();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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