r2mods/ilspy_dump/ror2_csproj/EntityStates.BrotherMonster/UltExitState.cs

50 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.BrotherMonster;
public class UltExitState : BaseState
{
public static float lendInterval;
public static float duration;
public static string soundString;
public static GameObject channelFinishEffectPrefab;
private static int UltExitStateHash = Animator.StringToHash("UltExit");
private static int UltParamHash = Animator.StringToHash("Ult.playbackRate");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Body", UltExitStateHash, UltParamHash, duration);
Util.PlaySound(soundString, base.gameObject);
if ((bool)channelFinishEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(channelFinishEffectPrefab, base.gameObject, "MuzzleUlt", transmit: false);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > duration)
{
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
GenericSkill genericSkill = (base.skillLocator ? base.skillLocator.special : null);
if ((bool)genericSkill)
{
genericSkill.UnsetSkillOverride(outer, UltChannelState.replacementSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
base.OnExit();
}
}