26 lines
476 B
C#
26 lines
476 B
C#
using UnityEngine;
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namespace EntityStates.ScavMonster;
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public class Sit : BaseSitState
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{
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public static string soundString;
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public static float minimumDuration;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayCrossfade("Body", "SitLoop", 0.1f);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.inputBank.moveVector.sqrMagnitude >= Mathf.Epsilon && base.fixedAge >= minimumDuration)
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{
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outer.SetNextState(new ExitSit());
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}
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}
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}
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