44 lines
810 B
C#
44 lines
810 B
C#
using TMPro;
|
|
using UnityEngine;
|
|
|
|
namespace RoR2.UI.SkinControllers;
|
|
|
|
[RequireComponent(typeof(TextMeshProUGUI))]
|
|
public class LabelSkinController : BaseSkinController
|
|
{
|
|
public enum LabelType
|
|
{
|
|
Default,
|
|
Header,
|
|
Detail
|
|
}
|
|
|
|
public LabelType labelType;
|
|
|
|
public bool useRecommendedAlignment = true;
|
|
|
|
private TextMeshProUGUI label;
|
|
|
|
protected new void Awake()
|
|
{
|
|
label = GetComponent<TextMeshProUGUI>();
|
|
base.Awake();
|
|
}
|
|
|
|
protected override void OnSkinUI()
|
|
{
|
|
switch (labelType)
|
|
{
|
|
case LabelType.Default:
|
|
skinData.bodyTextStyle.Apply(label, useRecommendedAlignment);
|
|
break;
|
|
case LabelType.Header:
|
|
skinData.headerTextStyle.Apply(label, useRecommendedAlignment);
|
|
break;
|
|
case LabelType.Detail:
|
|
skinData.detailTextStyle.Apply(label, useRecommendedAlignment);
|
|
break;
|
|
}
|
|
}
|
|
}
|