r2mods/ilspy_dump/ror2_csproj/EntityStates.ParentMonster/GroundSlam.cs

91 lines
2.1 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ParentMonster;
public class GroundSlam : BaseState
{
public static float duration = 3.5f;
public static float damageCoefficient = 4f;
public static float forceMagnitude = 16f;
public static float radius = 3f;
private BlastAttack attack;
public static string attackSoundString;
public static GameObject slamImpactEffect;
public static GameObject meleeTrailEffectL;
public static GameObject meleeTrailEffectR;
private Animator modelAnimator;
private Transform modelTransform;
private bool hasAttacked;
public override void OnEnter()
{
base.OnEnter();
modelAnimator = GetModelAnimator();
modelTransform = GetModelTransform();
Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
PlayCrossfade("Body", "Slam", "Slam.playbackRate", duration, 0.1f);
if ((bool)base.characterDirection)
{
base.characterDirection.moveVector = GetAimRay().direction;
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if ((bool)modelAnimator && modelAnimator.GetFloat("Slam.hitBoxActive") > 0.5f && !hasAttacked)
{
if (base.isAuthority)
{
if ((bool)base.characterDirection)
{
base.characterDirection.moveVector = base.characterDirection.forward;
}
if ((bool)modelTransform)
{
Transform transform = FindModelChild("SlamZone");
if ((bool)transform)
{
attack = new BlastAttack();
attack.attacker = base.gameObject;
attack.inflictor = base.gameObject;
attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
attack.baseDamage = damageStat * damageCoefficient;
attack.baseForce = forceMagnitude;
attack.position = transform.position;
attack.radius = radius;
attack.Fire();
}
}
}
hasAttacked = true;
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}