r2mods/ilspy_dump/ror2_csproj/RoR2/ShrineBehavior.cs

73 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class ShrineBehavior : NetworkBehaviour
{
private static int kRpcRpcSetPingable;
[ClientRpc]
protected virtual void RpcSetPingable(bool value)
{
NetworkIdentity component = GetComponent<NetworkIdentity>();
if ((bool)component)
{
component.isPingable = value;
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcSetPingable(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcSetPingable called on server.");
}
else
{
((ShrineBehavior)obj).RpcSetPingable(reader.ReadBoolean());
}
}
public void CallRpcSetPingable(bool value)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcSetPingable called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcSetPingable);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.Write(value);
SendRPCInternal(networkWriter, 0, "RpcSetPingable");
}
static ShrineBehavior()
{
kRpcRpcSetPingable = 85555619;
NetworkBehaviour.RegisterRpcDelegate(typeof(ShrineBehavior), kRpcRpcSetPingable, InvokeRpcRpcSetPingable);
NetworkCRC.RegisterBehaviour("ShrineBehavior", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}