r2mods/ilspy_dump/ror2_csproj/EntityStates.Captain.Weapon/CallAirstrike2.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.Captain.Weapon;
public class CallAirstrike2 : CallAirstrikeBase
{
private static int CallAirstrike2StateHash = Animator.StringToHash("CallAirstrike2");
public override void OnExit()
{
PlayAnimation("Gesture, Override", CallAirstrike2StateHash);
PlayAnimation("Gesture, Additive", CallAirstrike2StateHash);
AddRecoil(0f, 0f, 1f, 1f);
base.OnExit();
}
}