r2mods/ilspy_dump/ror2_csproj/EntityStates.LunarExploderM.../FireExploderShards.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.LunarExploderMonster.Weapon;
public class FireExploderShards : GenericProjectileBaseState
{
private static int FireExploderShardsStateHash = Animator.StringToHash("FireExploderShards");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Gesture, Additive", FireExploderShardsStateHash);
base.characterBody.SetAimTimer(0f);
}
}