16 lines
395 B
C#
16 lines
395 B
C#
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using UnityEngine;
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namespace EntityStates.LunarExploderMonster.Weapon;
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public class FireExploderShards : GenericProjectileBaseState
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{
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private static int FireExploderShardsStateHash = Animator.StringToHash("FireExploderShards");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Gesture, Additive", FireExploderShardsStateHash);
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base.characterBody.SetAimTimer(0f);
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}
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}
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