16 lines
395 B
C#
16 lines
395 B
C#
using UnityEngine;
|
|
|
|
namespace EntityStates.LunarExploderMonster.Weapon;
|
|
|
|
public class FireExploderShards : GenericProjectileBaseState
|
|
{
|
|
private static int FireExploderShardsStateHash = Animator.StringToHash("FireExploderShards");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
PlayAnimation("Gesture, Additive", FireExploderShardsStateHash);
|
|
base.characterBody.SetAimTimer(0f);
|
|
}
|
|
}
|