r2mods/ilspy_dump/ror2_csproj/EntityStates.Bandit2.Weapon/FireSidearmResetRevolver.cs

13 lines
311 B
C#

using RoR2;
namespace EntityStates.Bandit2.Weapon;
public class FireSidearmResetRevolver : BaseFireSidearmRevolverState
{
protected override void ModifyBullet(BulletAttack bulletAttack)
{
base.ModifyBullet(bulletAttack);
bulletAttack.damageType |= (DamageTypeCombo)DamageType.ResetCooldownsOnKill;
}
}