r2mods/ilspy_dump/ror2_csproj/EntityStates.BrotherMonster/SprintBash.cs

58 lines
1.3 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.BrotherMonster;
public class SprintBash : BasicMeleeAttack
{
public static float durationBeforePriorityReduces;
protected override void PlayAnimation()
{
PlayCrossfade("FullBody Override", "SprintBash", "SprintBash.playbackRate", duration, 0.05f);
}
public override void OnEnter()
{
base.OnEnter();
AimAnimator aimAnimator = GetAimAnimator();
if ((bool)aimAnimator)
{
aimAnimator.enabled = true;
}
if ((bool)base.characterDirection)
{
base.characterDirection.forward = base.inputBank.aimDirection;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && (bool)base.inputBank && (bool)base.skillLocator && base.skillLocator.utility.IsReady() && base.inputBank.skill3.justPressed)
{
base.skillLocator.utility.ExecuteIfReady();
}
}
public override void OnExit()
{
Transform transform = FindModelChild("SpinnyFX");
if ((bool)transform)
{
transform.gameObject.SetActive(value: false);
}
PlayCrossfade("FullBody Override", "BufferEmpty", 0.1f);
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
if (!(base.fixedAge > durationBeforePriorityReduces))
{
return InterruptPriority.PrioritySkill;
}
return InterruptPriority.Skill;
}
}