r2mods/ilspy_dump/ror2_csproj/EntityStates.GolemMonster/SpawnState.cs

46 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.GolemMonster;
public class SpawnState : GenericCharacterSpawnState
{
private GameObject eyeGameObject;
public override void OnEnter()
{
base.OnEnter();
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
modelTransform.GetComponent<PrintController>().enabled = true;
}
eyeGameObject = FindModelChild("Eye")?.gameObject;
if ((bool)eyeGameObject)
{
eyeGameObject.SetActive(value: false);
}
if (base.characterBody.HasBuff(DLC2Content.Buffs.EliteAurelionite))
{
PrintController component = base.modelLocator.modelTransform.gameObject.GetComponent<PrintController>();
component.enabled = false;
component.printTime = duration;
component.startingPrintHeight = -101.78f;
component.maxPrintHeight = -93f;
component.startingPrintBias = 2f;
component.maxPrintBias = 0.95f;
component.disableWhenFinished = true;
component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
component.enabled = true;
}
}
public override void OnExit()
{
if (!outer.destroying && (bool)eyeGameObject)
{
eyeGameObject.SetActive(value: true);
}
}
}