r2mods/ilspy_dump/ror2_csproj/EntityStates.ScavMonster/SackBaseState.cs

32 lines
512 B
C#

using UnityEngine;
namespace EntityStates.ScavMonster;
public class SackBaseState : BaseState
{
public static string muzzleName;
protected Transform muzzleTransform;
public override void OnEnter()
{
base.OnEnter();
muzzleTransform = FindModelChild(muzzleName);
}
public override void FixedUpdate()
{
base.FixedUpdate();
}
public override void OnExit()
{
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}