r2mods/ilspy_dump/ror2_csproj/RoR2/SurfaceDef.cs

37 lines
668 B
C#

using UnityEngine;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/SurfaceDef")]
public class SurfaceDef : ScriptableObject
{
[HideInInspector]
public SurfaceDefIndex surfaceDefIndex = SurfaceDefIndex.Invalid;
public Color approximateColor;
public GameObject impactEffectPrefab;
public GameObject footstepEffectPrefab;
public string impactSoundString;
public string materialSwitchString;
public bool isSlippery;
public bool isLava;
public float damage;
public float speedBoost;
private void OnValidate()
{
if (!Application.isPlaying && surfaceDefIndex != SurfaceDefIndex.Invalid)
{
surfaceDefIndex = SurfaceDefIndex.Invalid;
}
}
}