16 lines
460 B
Markdown
16 lines
460 B
Markdown
# My notes on attack speed cap
|
|
|
|
WIP
|
|
|
|
There are 2 (maybe more) routes when it comes to implementing attack speed
|
|
in a game with animation:
|
|
|
|
- Makes the character looks quirky as heck on extreme numbers of attack speed,
|
|
respecting the power fantasy for the user
|
|
- Makes the character looks like a god shooting at top speed... only to deal no
|
|
damage because of the invisible attack cap
|
|
|
|
ROR2 chooses the latter.
|
|
|
|
Meanwhile, you have a hard limit of `FixedUpdate`
|